AR and VR Display Technology and Market Report 2021

Report Summary

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  • Pages

    173
  • File Format

    PDF (レポート本体編) & Excel (データベース編)
  • Published

    2021年4月
  • Order Report

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商品概要

Displays will play a vital role in Augmented Reality (AR) and Virtual Reality (VR) headsets. As major OEMs prepare to launch flagship AR/VR devices, the display manufacturers are developing the technologies to increase brightness, contrast and resolution. This new report covers all the display categories, including MicroLED and OLED, and gives details on the suppliers and their roadmap. Compatibility with the optics inside the headsets is also addressed. The report includes market forecasts for both AR and VR.

商品詳細 (目次一覧)

Displays will play a vital role in Augmented Reality (AR) and Virtual Reality (VR) headsets. As major OEMs prepare to launch new flagship AR/VR devices, the display manufacturers are developing the technologies to increase brightness, contrast and resolution. This new report covers all the display categories, including LCD, AMOLED, LCoS, DLP, laser beam scanning, MicroLED and OLED on Silicon, and gives details on the key suppliers and their roadmaps. A description of the various optical configurations and waveguide types is included. Market forecasts for both AR and VR are segmented by display types and show the technologies that will generate the most revenues.

This reports focuses on Augmented Reality (AR) and Virtual Reality (VR) headsets for the Consumer and Enterprise markets. Military applications are not covered in the forecasts. AR implies the ability to see the real world, whereas VR provides full immersion in a virtual environment. Although some companies also use the term Mixed Reality (MR), the distinction with AR is not well defined and is interpreted differently by various groups. In this report, AR is a broad category that also includes MR. The report gives a complete picture of the various display technologies and associated optics for AR/VR. It profiles the key players and includes market forecasts for each display technology until 2026.

Table of Contents:

    • Executive Summary
      • Key Trends in VR
      • Key Trends in AR
      • CAGR for AR/VR Headsets
      • Overview of Display Supply Chain for Major Products
    • Leading Brands and Headsets
      • Apple's Future Headset
      • VR Headsets
        • Oculus / Facebook
        • HP
        • Valve
        • HTC
        • Sony
        • Lenovo
        • Samsung
        • Pico
        • Pimax
        • Panasonic
      • Passthrough AR
        • Varjo
        • Lynx
        • Canon
      • See-through AR
        • Microsoft HoloLens
        • Magic Leap
        • Vuzix
        • Rokid
        • Nreal
        • Lenovo
        • Oppo
        • Google
        • Epson
        • ActiveLook
    • Optics in AR/VR Headsets
      • Optics for VR
        • Fresnel Lenses
        • Pancake Optics
        • Video Passthrough AR
      • Optical Combiners for See-through AR
        • Waveguides (SRG, HOE, Reflective)
        • Free-space Combiners and Birdbath Optics
        • Retinal Imaging
    • Display Technologies
      • Flat Panel Displays
        • TFT-LCD
        • MiniLED
        • Dual Cell LCD
        • TFT-OLED (AMOLED)
        • Suppliers: Japan Display, AUO, Samsung Display, LG Display, BOE
      • Microdisplays
        • LCD Microdisplays
        • LCoS
        • DLP
        • OLED on Silicon
        • MicroLED
        • Suppliers: Kopin, Texas Instruments, CP, eMagin, Microoled, JBD
      • Laser Beam Scanning
    • Challenges Specific to AR/VR Displays
      • Screen Door Effect
      • Vergence Accommodation Conflict
      • Foveated Rendering
      • Frame Rate and Duty Cycle
      • Brightness and Contrast
      • Collimation
    • Key Suppliers and Technology Roadmaps
      • Sony
      • Kopin
      • eMagin
      • Seeya
      • BOE
      • INT Tech
      • Jade Bird Display
      • Facebook / Plessey Semiconductors
      • Glo
      • Aledia
      • Compound Photonics
      • ST Microelectronics
      • Bosch
    • Micro OLED Capacity and Investment
      • Definition of “Micro OLED”
      • Capacity Outside China
      • Overview of Micro OLED Fabs in China from 11 Suppliers
      • BOE Kunming (BMOT)
      • Seeya
      • Sidtek
      • Lakeside Optical
      • Other fabs in China
    • Forecasts
      • Growth Drivers and Obstacles
      • Shipment Forecast for VR Headsets
      • Shipment and Revenue Forecasts for VR Displays
      • Shipment Forecast for AR Glasses
      • Shipment and Revenue Forecasts for AR Displays
      • Forecasts by Technology
主筆アナリスト略歴 (Dr. Guillaume Chansin)

Guillaume was previously Senior Product Line Manager at Plessey Semiconductors where he managed customer projects integrating microLED displays into AR/VR headsets.

He led market research activities to position Plessey’s new product lines and understand the competitive landscape. In this role he worked closely with the Business Development and Marketing teams to promote the benefits of monolithic GaN-on-Si for microdisplays.

He first started working in display technology when he joined Plastic Logic (now FlexEnable) as an engineer to develop the first flexible e-paper display. That’s when he attended Display Week for the first time and became fascinated by this industry. After Plastic Logic, he became an analyst for IDTechEx and covered the progress of OLED and quantum dot displays, as well as the emerging sensors and haptics integrated in flat panels. He spoke at several international conference on printed and flexible electronics and regularly travelled to the USA, Japan, Korea and France to visit suppliers. In 2018 he started Irimitech, and independent consultancy on emerging materials and devices.

Guillaume has a Master’s degree in Physics Engineering from INSA Toulouse and a PhD from Imperial College London. His PhD thesis was on single-molecule optical sensing with solid-state nanopores.

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